Today XServer 1.4 and with it new ATI driver entered Debian unstable. Unfortunately that breaks existing Xinerama Setups, but the helpful package maintainers very fast replied that I need to use XRandR 1.2 now.
So I tried and failed 😦 I do have an xorg.conf that “should” work, only one monitor,device,screen section no leftovers from Xinerama. But XRandR always tells me there are no modes for my CRT, even though it seems to find the modes just fine – at least the radeon driver prints them all in the log. More info on the Debian Bugreport #443122
Hopefully this will be resolved soon, the package maintainers seem to be very knowledgeable about the problems and are very responsive.
Today I played most of the KDE4 games from the kdegames module and I’m quite impressed. They look really “shiny and new” and will make a good impression IMHO. Also the interfaces seem to be more unified among the games.
There are some new games like bovo or ksudoku and unfortunately also some kde3 games that are not (yet) ported to KDE4 and thus not part of kdegames at the moment. The latter include a tetris clone, ksokoban and kpoker.
I couldn’t try ktuberling, or lets say I couldn’t find out what I am supposed to do except dragging and dropping things onto the potato – unfortunately khelpcenter doesn’t work 😦 Another thing I don’t find very intuitive is the gaming-interface of ksudoku, especially how left and right mouse button and keyboard-numbers work together. Obviously one can “scribble” two numbers into a field so to memorize that either of the two can go into that field (why only 2 here, why not 4?), however I couldn’t quite find out in what order those two are set by the right-button click.
The Graphics framework and SVG graphics seem to work really nice, except the initial drawing. When opening any of the games I get a rather small window so I maximize them, however the redrawing of the game board usually takes 30 or more seconds (1.4GHz Centrino with Radeon Mobility 9200 using open source driver in Xinerama Setup). Its rather extreme on knetwalk and I also see drawing “errors” on some of the boards (like unerased paintings on the border of the board – leftovers or something like that).
And there’s another thing that I miss very much: Choosing different card backs for KPatience, this is not just a nice feature but IMHO the current deck doesn’t have enough contrast to be easily visible. Its rather tiring to play with those cards, I have to stare at some of the cards to see their value. They do look really nice and rather artistic though.
No screenshots at the moment, because I’m too tired to do them and just in case the above doesn’t look too good: Of course I mentioned mostly the “downsides” I noticed because the rest is really great and I don’t know what else to write than “its great” 🙂